
VIRTUAL REALITY
Degree Objectives
Technologies and applications that create connected and immersive digital experiences have become viable tools to bridge gaps in location and imagination. The ability to create and deliver interactive simulations that add information to how we perceive the real world and immerse us in simulated ones creates innovative opportunities to increase understanding, take part in experiences and solve problems. This degree moves students to consider high-opportunity applications of virtual reality (VR) and augmented reality (AR) emerging in the technology landscape. Students are taught the development tools used to create VR and AR experiences and the gamification techniques that make these experiences engaging when applied to applications such as smart cities, training, medical, engineering, military and education. Virtual Reality students will learn to utilize head-mounted displays as well as tactile and tracking systems that deliver immersive experiences. In relation to AR, students will learn to layer and link digital information to live views of the real world. Equipped with these skills, graduates of UAT’s Virtual Reality degree are prepared to apply established techniques of software development, gamification, human computer interaction and user experience as experts in the emerging technology fields of VR and AR.
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Prototype and complete original virtual/augmented reality applications for multiple platforms utilizing a full project development lifecycle from concept to completion.
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Create and implement immersive user experiences that utilize the interactive approaches unique to virtual/augmented reality hardware and platforms.
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Design and develop simulations that leverage gamification of virtual/augmented reality platforms to enhance the outcomes of non-entertainment applications such as training, medical, therapeutic, military or learning-based environments.
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Create the designs, assets, scripting and programming needed to effectively realize fully interactive and engaging virtual reality worlds.
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Create, implement, evaluate and analyze systems and mechanics that demonstrate visualizations of data relating to real-world entities, events and interactions using written and verbal communication skills.
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Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects in the virtual/augmented reality space.
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* University of Advancing Technology Student Catalog, Virtual Reality