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President's List Award

President's List Award

Summer 2023 GPA 4.0

President's List Award

President's List Award

Summer 2022 GPA 4.0

Dean's List Award

Dean's List Award

Summer 2022 GPA over 3.50

Dean's List Award

Dean's List Award

Spring 2022 GPA over 3.50

Resume

Resume

CV

Relevant Education History

Intro to Game Design
UAT Spring 2021

"Whether the goal is to become a game designer, artist or programmer, this course is a path into the world of video game production. Students will explore what career paths lay ahead in the respective areas of game development through an understanding of the game design process and develop awareness of the many positions within the game industry. By learning fundamental design and visualization techniques needed to express complex game ideas, students will apply professional documentation techniques to their projects. Students will also learn how to convert their own game playing skills to tools used to analyze popular games and break down game play elements to discover what makes the greatest games tick." ~ UAT Student Catalog

  • Introduced to Agile/Scrum

  • Created Game Design Documents

Intro to Programming
UAT Summer 2021

"The purpose of this course is to introduce the fundamentals of computer science and programming. Students will become familiar with problem solving techniques and algorithm development using computers, including a structured high-level programming language. Topics will include flow of control, assignment, arrays, functions, and input and output, among others." ~ UAT Student Catalog

Intro to Game Tools
UAT Summer 2022

"Game development toolkits are the basis for industry games both casual and large. This course introduces students to working in a toolkit environment by instructing in how games of all sizes and complexities are built within a toolkit. This course also provides practice for students as they use the most foundational tools to build game projects." ~ UAT Student Catalog

  • Construct 3

  • Unity / Unity 3D

  • Unreal 4.27/5:  Simple Level

  • Unreal Tournament

  • Unreal Tournament Editor

Intro to Game Programming
UAT Spring 2023

"Recommended for students with little or no prior programming experience. Students will use a game engine to study the basics of computer programming: variables, data types, looping, conditional logic, functions, arrays, types, and other basic concepts. The ability to explore these concepts prior to learning a more complex language such as C++ allows the student to learn game concepts without a language course and prepares the student for future courses in this program during the first year. Students will gain valuable programming experience by writing simple tutorial-based games." ~ UAT Student Catalog

  • Design & Development of 3D, 3rd Person Level

  • Unreal 5:  Final Project

Production Studio III
UAT Summer 2023

"This course will continue upon Production Studio I and Production Studio II allowing students to move their project along the production
pipeline. Students will likely serve as project leads and mentor students in Production Studio I or Production Studio II.."
~ UAT Student Catalog

  • Design & Development of a Phase III, 3D, 3rd Person Proof-of-Concept

  • Unreal 5:  Project:  FABRIC (Milestone 3)

Intro to Game Development UAT Spring 2021

"The process of developing games is an extensive process and requires developers to understand the many intricacies of development. This course aims to teach the full process of developing a game, from the pre-production stages to the final release and support of a game. The class will cover the basics of production, as well as the various positions and their duties on a game development team. Students will take part in mock game projects where they will attempt to fulfill all the needs of a mock game studio to learn the many parts of the development process." ~ UAT Student Catalog

  • In-depth Practice of Agile/Scrum

  • Formed Teams to Develop a Game:  Fletchers

C++ Programming I
UAT Summer 2021

"C++ is a general-purpose programming language that supports object-oriented programming and is suited for all types of development. This course presents the entire language and the Standard Template Library (STL) to the student. Students will learn the syntax, keywords and constructs, as well as how to leverage the resources of the STL. This is a project-based class and students will develop applications with C++ using real world tools and practices." ~ UAT Student Catalog

  • Used Visual Studio

  • Coded C++ Basic Projects

  • Learned Debugging Strategies

Intro to Serious Games
UAT Summer 2022

"This course is an introduction to Serious Games and SIMS for applications such as general education, corporate training, military applications, healthcare and psychological therapies. Students actively explore the educational game prototyping process through the development of content-specific documentation and rich media. Leading serious game titles are showcased and examined. Topics emphasize the effectiveness of educational gaming, as well as the growing industry demand for SIMs, MMOs and other virtual environments to deliver quantifiable skills training. Students demonstrate an understanding of educational content-delivery methods and technologies." ~ UAT Student Catalog

  • In-depth Practice with Game Design Documents

  • Created Conceptual Serious Game:  MATH FACT ATTACK!

Production Studio I
UAT Summer 2023

"Working towards the creation of market-ready, professional applications of technology, students will take on the roles and procedures of teams
working in production pipelines that mirror the workplace."
~ UAT Student Catalog

  • Design & Development of a Phase I, 3D, 3rd Person Proof-of-Concept

  • Unreal 5:  Project:  FABRIC (Milestone 1)

Virtual Reality Tools & Hardware
UAT Spring 2021

"Creating and delivering immersive simulations requires specialized tools. As an emerging technology, the hardware and software associated with Virtual Realty technology changes rapidly. This course surveys the current forms of head mounted display and motion capture technology. It also introduces students to the major software tools used to create immersive environments. Students will work with and learn the roles of these tools as they are integrated to create virtual experiences." ~ UAT Student Catalog

  • Continued Practice of Agile/Scrum

  • Focused on XR Concepts

  • Formed Teams to Develop a Conceptual Project:  Securescape

C# Programming I
UAT Spring 2022

"C# is a general purpose, object-oriented programming language suited for all types of development. This course presents the entire language and introduces the Base Class Library (BCL) to the student. Students will learn the syntax, keywords and constructs, as well as how to leverage the resources of the BCL. This is a project-based class and students will develop applications with C# using real-world tools and practices." ~ UAT Student Catalog

  • Used Visual Studio

  • Introduced to .NET Forms UX Design

  • Created a Functional Web Browser Design

  • Project:  Moonbase Firefly

  • Project:  Fetch Browser

Game Scripting for Designers
UAT Summer 2022

"Game scripting is a basic requirement for the development of games of all genres and sizes. From basic level scripting to AI, games have many layers of high-level scripting in them. This course aims to teach how a designer will integrate their scripts into a game, and how they can have a direct impact on the game’s direction and play through their high-level scripting. Through the class, the students will use multiple scripting languages to directly modify pre-existing games. Game projects will include standalone projects and mods to previous games.." ~ UAT Student Catalog

  • Design & Development of 3D, 3rd Person Level

  • Unreal 5:  Final Project

Production Studio II
UAT Summer 2023

"This course will continue upon Production Studio I allowing students to move their project along the production pipeline. Students will likely
serve as project leads and mentor students in Production Studio I."
~ UAT Student Catalog

  • Design & Development of a Phase II, 3D, 3rd Person Proof-of-Concept

  • Unreal 5:  Project:  FABRIC (Milestone 2)

CV: CV

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